Tet-Gow

Tet-Gow

Designed by MY Tian
Players 4, with a 3-players variant
Length About 30 minutes
Extra Material A tool to track scores

A trick-taking game inspired by the traditional game Tien-Gow using Chinese Dominoes.

Materials

1.A standard decktet.
2.A tool to track scores.

Gameplay

In this game, the suit(s) of a card are used to show its rank(I'll call it tier to distinguish), not the rank.

Setup

1.Remove the Pawns, the Courts and the Excuse from your deck.
2.Shuffle the deck.
3.Deal 8 cards to each player.
4.Put aside the remaining cards face-up. Make sure everyone can see what these cards are.

Sets and Tiers

The 36 cards are divided into 3 Sets and 6 Tiers, as the form below.

1.png

How to remember them?

The Order of Suits: Moonsmoons.png>Sunssuns.png>Waveswaves.png>Leavesleaves.png>Wyrmswyrms.png>Knotsknots.png .

Set of Suits consists of 12 one-suit cards. Set of the Cycle consists of 12 cards whose suits are adjacant in The Order of Suits (the Moonmoons.png is considered to be adjacant to the Knotknots.png). Set of Inter consists of the other 12 cards.

Inside the 3 Sets, the Tier order is totally decided by The Order of Suits, with the only exception that Moonmoons.png+Knotknots.png is considered the lowest one.

During the game

At the beginning of a round, the leader plays up to 4 card(s)① at a time, face-up. All the cards should be in the same Tier, but can be in different Sets. However, there cannot be more than 1 card from Set of the Cycle.

Then the other players take their turns counter-clockwise.

To follow the lead, a player should play the same amount of card(s) face-up, and the card(s) should meet several requests:
1.The Sets combination of the card(s) must be exactly the same to the lead.
2.The cards must be in a same Tier②.
3.The Tier② must be higher than all the face-up cards that have been played this round, not only the leader's cards.

(E.G. The leader played Aleaves.png+crown.pngleaves.png+7suns.pngknots.png, and then a player played Asuns.png+crown.pngsuns.png+5moons.pngleaves.png. It's your turn, to win the tricks, you can only play Amoons.png+crown.pngmoons.png+3moons.pngwaves.png or Amoons.png+crown.pngmoons.png+6moons.pngwaves.png.)

If you cannot or do not want to follow, you can give-up, by playing the same amount of card(s) face-down instead. No one can know what the face-down cards are.

When the last player(to the leader's left) finishes his/her turn, a round ends. The owner of the card(s) which has the highest *Tier* wins this round. If the leader played X cards at the beginning① , than the winner takes X tricks. (Tips: You can put 4 cards in a stack to represent a trick. ) The winner will be the leader in the next round.

End of the game

The player who takes the last trick wins the game. However, you can only win a game when you take at least 2 tricks. So if you didn't take any of the first 7 tricks, than you must give-up the last trick, even if you are able to take it.

Scores

The winner of the game gets (the number of tricks he/she took)+4 , while other players get (the number of tricks he/she took)-4 . So, the sum of 4 players' scores is 0, (E.G. In a game, A won 5 tricks, B won 1 tricks, C won 0 tricks, D won 2 trick, and D is the winner. Then A gets 5-4=1, B gets 1-4=-3, C gets 0-4=-4 and D gets 2+4=6. 1+(-3)+(-4)+6=0 .)

Play several games and add up the scores. The player with the highest score wins.

Variant for 3 players

Setup:Do not use Set of the Cycle.

Scores:The winner of the game get (the number of tricks he/she won)+2 , while others get (the number of tricks he/she won)-5 .

Credits

Inspired by a Chinese traditional game Tien-Gow(bgg-link) using an ancient game system called Chinese Dominoes(bgg-game).

Comments

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