|Designed by||Kevin Garnica|
|Extra Material||72 suited ships|
A card-driven strategy game
Players are trying to influence high-end tailors in order to have them make sports jackets, pants, dress shirt and ties according to each of the suits. After three rounds, the winner will be the best dressed player in all the land.
- Power Suit requires the basic Decktet (aces, 2-9, crowns)
- Each player takes 5 tokens of each suit, which forms their supply. Place the remaining 12 tokens off to the side. They will be used in future rounds.
- Randomly lay the six aces in a horizontal row, creating the central play area. Players play on either side.
- Shuffle the remaining cards and deal 14, face-down, to each player. The final 2 cards are not used. Place them aside without looking.
- Each player draws a hand of 5 cards.
Power Suit is played over three rounds. Each round consists of three parts:
B) Suiting up
A) Influence: players try to persuade the suit tailors to give them more samples than their opponent.
Players alternate turns. A turn consists of playing one card and carrying out its effect, and then drawing one card, bringing a player’s hand back up to 5. After the final card is drawn, continue playing. The round is over when both players have exactly one card left in their hand.
Players play their first card adjacent to the ace, on their side. After that, each subsequent card is played staggered so as to reveal the rank and suits of their previously played cards. All cards played must have a suit that matches the suit of the ace.
A card can be played in one of 4 different ways: for its suit-power, as an “event”, a “location”, or a “personality”.
1) Playing a card for its suit-power: giving the suit tailors money for their trouble.
- Play a card face-up (regardless of rank) and place one corresponding token from your supply on top of the ace, or on top of previously placed tokens – creating one stack.
- If a player doesn’t have any tokens that match the suit, the card must be played differently.
2) Playing a card as an “event”: tragedy strikes!
- Play a card face-down, declaring its use as an “event”.
- Take the lowest-numbered face-up card from the opposing side of the ace and remove it from the round.
3) Playing a card as a “location”: the money changes hands!
- Play a card face-down, declaring its use as a “location”:
- Take the lowest-numbered face-up card from the opposing side of the ace and place
it on your side (face-up)
4) Playing a card as a “personality”: a wily character has stolen some of the garments!
- Play a card face-down, declaring its use as a “personality”:
- Take the top token off the stack and place it directly in your supply.
A player can only have ONE face-down card, per ace, on their side.
All cards played face-down can never be moved or discarded during a round.
Note: the Origins, the Market, and the End can be played as an “event” OR a “location”.
Play continues until both players have played all but one card. After that, it’s time to suit up!
B) Suiting up:
Players resolve each ace individually. Disregarding any face-down cards, add the ranks of the face-up cards and the player with the higher total takes all the tokens on top of the ace and adds them to his supply. Crowns are considered the high rank (10).
In case of a tie, players take back their original tokens (check against how many face-up cards are showing on either side). If there are more tokens than face-up cards – yet the total on both sides is still tied, the player with the greater number of total cards played (face-up and face-down) wins the extra tokens. In the rare event of a tie still, flip over the face-down cards and compare ranks. The higher rank wins the tokens.
Players compare the heights of their stacks for each suit. The player with the higher stack scores the difference between the two stacks. Continue this way, adding up points between the different suits.
THE FOLLOWING ROUNDS:
At the start of the second and third rounds, take one matching token from the set-aside pile of 12 during setup and place one matching token on each ace.
Collect all cards played and any cards that were discarded or not used in this round, and shuffle them. Deal 14 cards to each player, again discarding the final two cards.
Play as before and add up scores. The player with the higher total after 3 rounds is the winner. In case of a tie, players share the victory.