I played this game for the first time yesterday, and I enjoyed it. Here's my feedback after three games:
- What to do with the dice was unclear on our first play, especially on the very first turn of the game (after having given it some thought and having read the above comments, I understand you need to roll all six dice, but that wasn't obvious at first). I respectfully suggest to rewrite this section and make it clearer.
- The 7 dice/6 dice rule is unclear, we have played with 7 dice, but only rolling 6 at most, because we always kept one die and rolled the remaining ones. Also we wondered what to do with the sun action (we ended up re-rolling one of the dice that have been already rolled).
- Drawing one action card as the last thing you do in your turn is a bit strange to me; I would have put it as the first thing you do in your turn, which allows to have an action card in your first turn too. Conversely, random actions are frustrating, I would prefer to be able to select from my hand which one I want to use on my turn, after rollling the dice. If I don't want to play any action card, I just discard it, so that I always use exactly one card on my turn; when my hand is empty, I take all the cards from the discard pile back into my hand. As another alternative, I could draw three cards from the deck of shuffled action cards, use/discard one on my turn and draw another one from the deck at the end of my turn; when my draw deck is empty, I reshuffled the discard pile into a new draw deck. Anyway, for some reason, we forgot to use the action cards completely on many turns, especially on the beginning, because many actions are not so useful at that time…
- We also wondered, as pmagnus did, what to do with the cards with a double category. We decided that the discount applies if you control the category where you want to put the card.
- Regarding ties, I didn't understand what "tied categories" means (read: I needed to take time thinking about it). It is obviously the categories where the token remains in the middle; but I didn't get it at first :( About breaking the ties, the players could compare on both sides the cards with the highest values; if these are equal, they can compare the cards with the second highest values and so on. I think it's less error prone than summing up the face values.
- As a bonus, statistics on the cards would be interesting: there are 10 character cardss, but only 6 event and place cards, plus 2 event/place cards. This influences what cards are more important to get.