Magi is inspired by the playing card solitaire game "Oracle Patience". It is called Magi after the three wise men of the biblical narrative which here represent the three powers of man that battle for dominance - Intelligence, Emotion, and Instinct. These powers, or Magi, are represented by three Personality cards that contain between themselves all suits of the Decktet, the Lunatic corresponding to the mind, the Painter corresponding to the sentiments, and the Savage corresponding to the body. These personalities are arranged as the three corners of a triangle and courts are built around them by placing a card at each of their four sides as they are upturned from the pack. The upper card in each court is immovable; the three others are moveable meaning that they can capture and be captured.
Upturned cards are first played to contribute to a court with a corresponding suit if space is available. If the card corresponds to multiple Magi, it is placed at the court corresponding to the highest available suit in the depicted arrangement. A court is completed when all four sides of a Magi card have been occupied.
If a card containing one of the suits of a Magi with a completed court is turned up, and it cannot be previously be played as part of a court, it activates the power of the corresponding Magi. If the card corresponds to multiple completed courts, priority is given to the highest listed suit first.
Once the power of a Magi card is activated, the upturned card may be used to capture a card of the same value from another court. Both cards are then placed on top of the stack above the corresponding Magi card. If no capture is available, the card is similarly placed on top of the corresponding stack. Additionally, the three movable cards of the court of the activated Magi card may also capture cards of their value from other courts - one stack each. These cards are placed beneath their captors and may be recaptured as a set. If no cards of a similar value are available for capture by the three movable court cards, then nothing happens and another card is upturned from the deck.
Gameplay proceeds in this manner until the deck is depleted. The Magi card surrounded by the highest total value of cards represents the power that is dominant in the player during the gameplay session. Aces=1, Pawns=10, Courts=11, and Crowns=12. Numbered cards are valued accordingly. The Excuse is not used in this game.
(This game is still being tested)