We tried a 3 player game of Frogger today and save for a small doubt about which cards to use as "tiles" for the "board", we found the game to be pretty good. I like the use of suit icons as spaces to move your pieces, and the way covering suits helps you move farther with other pieces adds interesting strategies. It does have a random component, and our game was very close, but I think there is strategy to this game.
Date: 05 Apr 2009 15:23
Number of posts: 4
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We played a two-player game of Frogger this evening and both enjoyed it. I had an early lead, but put a frog in a place where she could hit him with a truck. I managed to make a comeback and narrowly won. The game definitely works with two players - is there a reason that it's only listed for 3 to 5?
One problem we had was that she always ended up finishing the six available cards. This meant that she didn't have much choice in what to take, and I got my pick when new cards were dealt. This might not be a problem at all with more players, and it might have just been a fluke of this game.
I expected it to be like Cartegena with the Decktet, but there were aspects to it that I didn't expect. The interaction between suit symbols and card drafting makes for some interesting choices.
I'm working in a variant for two players. I believe that for 2 players is something boring and lack something more than interaction. There are few frogs and the decision of the movements are limited.
When deplete the 6 cards of row of draw are extracted 6 new of the deck. If it exhausts the deck becomes to create one. So you can never stop.
I also believe that the strategy is deeper than Cartagena. The idea was to maintain the spirit of this game.
I proposed a 2 player variant over on the Spanish forums but haven't added it here. We played once and found it quite fun. It goes like this:
Place a piece of a third color on the first space of each pawn card. These are crocodiles. At the end of each round of turns (after the last player has made their moves) all the crocodiles move one space forward, except if they're already at the third space on their pawn card. In that case they move back to the first space. If a crocodile moves on top of a from, the frog is sent back to the Excuse card.
We found that this added element which neither player can control and which changes the board (a bit like a third player would) also adds a bit of planning.
BTW, I see the problem of having 6 cards to take from in a game with 2 players. Maybe it'd be best to put either 5 or 7 cards so that each player gets to take the last one every other time….