I'm trying to make a solitaire game. In my mind it's like the hobbit, a wizard has chosen you a tinker (the Excuse) and 3 partners to travel to all the location cards. I've only won the game once, but have played it several times. Still working out the kinks and I'm a little afraid that it might be easily solvable. I've never hard to write out game instructions or draw diagrams for a game before so I think the wiki page for it might be a mess right now. I'd be interested in anyone's thoughts on if they can even understand the instructions enough to be able to play it.
I've taken a look at the rules, and I think I understand how it goes. I like that you've managed to work a theme into it.
I haven't played Friday. In fact, I only heard of it because Mike Hostetler posted a Decktet adaptation over at BGG. He calls his "Thursday". His is a themeless card-pushing solitaire. The mechanisms are also surprisingly different, given the similar starting place.
I may want to write a German translation of the rules but I'd like to have the theme relate to the fairy tale Sechse kommen durch die ganze Welt, which has the same "find your merry band and go adventuring" theme as the Hobbit. The rules as they are still seem a bit ambiguous to me (for instance, outside of the example I haven't seen that suit chips only count towards achieving if they are in one of the target's colours), and I might give them a different wording while keeping the game intact.
Could anyone move it to game-de:tinker-sailor-soldier-spy? Thanks.
I can't believe someone tried to play a game I made up. I'm shocked. The Hobbit was obviously my inspiration for the theme. I agree the directions are ambiguous, I've never had to write directions for a game before.