This seems nice. Right now my favorite decktet games are mostly tableaux-building games, so this could be a winner :)
Date: 30 Nov 2008 04:11
Number of posts: 5
RSS: New posts
[Crossposted at BGG]
On the second day of Winter Spielbany, I got Three in a row on the table.
Four people played and I watched.
Although they finished the hand, nobody seemed eager to play another. Gil described the game as lacking "pop."
The final scores were: Maya 9, Josh 7, Joe 7, and Gil 6. This is a game that is prone to tied scores, but there was a clear victor this time. The winning player managed to score multiple points on several turns by finishing lines of suits in multiple directions at once. Partly, she was lucky to have gotten good cards— but she also did a good job of recognizing scoring opportunities.
As it stands, this is mostly a game of pattern recognition: seeing where there are lines to be exploited.
Two possible changes:
1. The last several turns involve little room for choice, because players only have two cards to choose from on the penultimate turn and have only one card to play on the final turn. This could be alleviated by making a hand fill a 5x5 grid rather than a 6x6 grid. The grid would be finished before the deck ran out.
This change would make each hand play a little more quickly.
2. Josh suggested that, instead of having any line score 1 point, a line could score as many points as the rank of the lowest card in a line. This would allow for more strategy: It would matter more which line you score in and which cards you use to score in it. It would also allow you to poison a line by placing a low-ranked card in it, reducing the value for anyone else.
Along with this change, perhaps low-ranked cards should place first— rather than letting high-ranked cards place first as in the present rules.
Both of these changes are untested. It's three months until the next Spielbany, so I need to find some guinea pigs.
Last weekend was the Spring Spielbany, and I tried out a new version of the game. Success! I've updated the rules here. Also, I've renamed the game.
With three possible ways to score (flushes, sets, and straights) there is some intense pattern matching involved. One player compared it to the game Set.