Here's a list of all the games currently available on the wiki:
Strings of Suits
Designed by | MY Tian |
Players | 2 |
Length | About 20 minutes. |
Extra Material | Suitchips and a tool to track scores. |
An abstract game inspired by Gomoku (Five-in-a-row).
Suitcases
Designed by | David L. Van Slyke |
Players | 2 |
Length | Long |
Extra Material | Cribbage board and pegs |
a Decktet game for two players and using a cribbage board
Sun Bid
Designed by | Greg James |
Players | 2-4 |
Length | 30 mins |
A 2-4 player auction game for the Decktet with an innovative scoring system designed for the double-suited cards.
Sunset Poker
Designed by | Christopher Menart |
Players | 3-9 |
Length | About 1 Hour |
Extra Material | 1 Decorative Object to serve as the 'Sun' |
Gather as many cards as you can while the sun is still out—because once it falls, only the strongest will survive.
Suzerain
Designed by | Kenny VenOsdel |
Players | 2 |
Length | 20 minutes |
Extra Material | None |
This game is a work in progress but I believe it is near completion. If you try it and have feedback please contact me on BGG. Username is kvenosdel. Thanks
Terrapin
Designed by | P.D. Magnus |
Players | 2-7 |
Length | open ended |
Extra Material | coins/chips |
a family of betting games; score points, avoid Turtle Butt
Tet Hsi
Designed by | MY Tian |
Players | 2 |
Length | About 15 minutes. |
Extra Material | None |
A strange set-collection game inspired by a Chinese-Dominoes game. Actually, the exact rule of that game was lost, and Tet Hsi is based on some fragments of it.
The Curious Case of the Disappeared Decktet card
Designed by | Roger Meertens |
Players | 3-6 |
Length | 30 minutes |
Extra Material | pen and paper for all players |
HELP! One of the cards from the original decktet has been stolen. You are on the case, like the good detective you are. The rich reward and eternal glory certainly are good motivations. Unfortunately you are not the only detective who's after the card. This makes the investigation difficult at least. The answers you get from your fellow detectives are ambiguous and enigmatic. So… it's up to you to find the missing card first.
The Four Courts
Designed by | Greg James |
Players | 3-4 |
Length | 30 mins |
Extra Material | 42 suit chips (7 per suit) |
The Four Courts is a set collecting game for 3 or 4 players and is recommended for younger players.
The Hero’s Journey
Designed by | Mike Everett-Lane |
Players | 2-4 |
Length | ? |
Extra Material | Extended Deck, 72 Suit tokens, 1 Pawn for each Player |
The Syndicate
Designed by | Jason Mutford and P.D. Magnus |
Players | 3 |
Length | 23.1 minutes |
Extra Material | scorepad or tokens |
a game of internecine struggle for exactly 3 players
The Wall
Designed by | Julien Griffon |
Players | 2-2 |
Length | 45 |
Extra Material | 7 D6s (Decktet dice are preferable), Decktet suit counters, 3 tokens |
Trying to get the best parts of the city on your side of the wall
The Young Queen's Palimpsest
Designed by | Adam Blinkinsop |
Players | 2-5 |
Length | 60 minutes |
Extra Material | 20 cubes (scholars and scribes) per player |
Players are scholars and scribes poring over (studying, scribbling, erasing, more scribbling) an ancient manuscript. By playing cards to the free-form play area and then placing worker cubes on them for control, they hope to have their work be recognized by the Queen at story time.
Third Wheel
Designed by | Kenny VenOsdel |
Players | 3 |
Length | 40 |
Extra Material | None |
Third Wheel is a game for 2 people who want a 3rd to leave. Successful collusion against a third party member can convey the message that they are no longer wanted and often results in them leaving, and rather quickly at that. It has been used for exactly this purpose so effectively that in Jacynth simply suggesting a game of Third Wheel has become a rather impolite way to ask someone to go home. As a result the game is often suggested, but very rarely played.
Overview:
Third Wheel is a trick taking game for exactly 3 players where 2 players (referred to as Setters) are always set against a rotating dealer (referred to as Dealer). The 2 Setters will get to call trump and hi/low, and then the dealer must bid a number of tricks they will take, with the goal being to make their bid exactly. The other players will get the most points for setting the dealer, but the player who took fewer tricks will usually do the best.
Thricewise
Designed by | P.D. Magnus |
Players | 2-5 |
Length | 20 minutes |
Extra Material | a scorepad |
a fast paced game of careful timing
Tightwad
Designed by | Anders Bentsen |
Players | 3+ |
Length | 15 min |
Extra Material | None |
an avoid-winning-the-last-trick trick-taking game.
Tinker, Sailor, Soldier, Spy
Designed by | mrichey |
Players | 1 |
Length | 20 minutes |
Extra Material | Extended decktet and 36 suit chips, 6 of each suit |
Recruit team members and gain experience before adventuring through the world.
Titles
Designed by | Othila |
Players | 3-6 |
Length | untested |
Extra Material | Writing Implements |
Poetry, knowing, and association.
Turn of Fate
Designed by | Mike Everett-Lane |
Players | 2 |
Length | ? |
Extra Material | Standard deck |
A Storytelling game of Rival Temples (inspired by Gloom)
Turtle Butt
Designed by | P.D. Magnus, David L. Van Slyke and Cristyn Magnus |
Players | 2-6 |
Length | ? |
Extra Material | None |
a family of push-your-luck Decktet games for 2 to 6 players