All The Games

Here's a list of all the games currently available on the wiki:


Designed by Cristyn Magnus
Players 2
Length 30 minutes
Extra Material dice and tokens

a game of city building


Designed by Ralph T
Players 2-5
Length TBC
Extra Material 30 suit chips (5 for each suit)

A Decktet version of the card game Wildlife Safari

Monster Day

Designed by P.D. Magnus
Players 2
Length 15 minutes
Extra Material 2 dice, monster tokens

a game for 2 mad wizards


Designed by Johannes Hüsing
Players 2-4
Length 20 mins
Extra Material None

An attempt to adapt Red7 by Carl Chudyk and Chris Cieslik to the Decktet.


Designed by Jamie Thul
Players 2-4
Length 15-20 minutes
Extra Material The extended deck, tokens (suit chips, cubes, or coins) for points

A breezy set collection game of competing cons.

You've got a list of heists that will cement your name as the greatest con artist of all time, but so does every other con in this town. Put together schemes and execute them to claim money and fame, but don't forget the basics: don't pass up a golden opportunity, keep an ace up your sleeve, and tie up your loose ends.

Moving Day

Designed by P.D. Magnus
Players 2
Length 15 minutes
Extra Material 2 dice, special tokens

a game for 2 players, using the Decktet


Designed by Jesse Millikan
Players 4 (3)
Length 30 minutes
Extra Material 12 (11) chips of each suit, 4 (3) action squares

You are a dedicated artist of the sultanate of Muse, a tiny island trade port in the middle of the sea of Muse surrounded by six other nations. Muse has a strange local economy; there is no local currency and a very limited amount of each of the other six nations’ currencies. Since it’s about all the islanders think of, all the art looks like one or more of the six currencies!

Your goal is to be the greatest artist on muse, which is to say, the one who has the most artworks in the sultan’s palace.


Designed by Greg James
Players 1
Length 20 mins

An olde style solitaire game for the Decktet.

Natural Order

Designed by Richard Skifton
Players 2
Length 30 min
Extra Material Extended deck, suit chips, and something to keep score

A game of wits against the Gods.


Designed by P.D. Magnus
Players 3-4
Length 30 min?
Extra Material None

a trick-taking curio


Designed by Ânderson Martins Pereira
Players 2-4
Length 10-15
Extra Material 7 tokens for each player

The idea of the game is that the person with less punctuation wins. Therefore, the idea is to try not to punctuate or even soften your score.


Designed by Jonah O.
Players 3-4
Length 20 minutes
Extra Material suit chips, dice

a cutthroat game of marketing pharmaceuticals to doctors

Oh Quay

Designed by P.D. Magnus and Cristyn Magnus
Players 2
Length 15 minutes
Extra Material None

a fast-playing game of raft building

Old Janx Spirit

Designed by David L. Van Slyke
Players 2
Length Medium
Extra Material None

a Decktet rummy game for two people

"Oh won't you play one more game of that Old Janx Spirit,
Oh won't you play one more game of that Old Janx Spirit,
For my luck will show, my melds will go, my victory you'll know, and I will crow,
So don't you play me one more game of that sinful Old Janx Spirit"


Designed by Chris DeLeo
Players 3-4
Length 20 minutes
Extra Material anger

Sometimes your friends can be so annoying that you just want to hit them. Especially that guy on your left.

Pauntel's Got Talent

Designed by Kenny VenOsdel
Players 2
Length 20 minutes
Extra Material 10 color markers in each of the 6 suits

It is the first season of "Pauntel's Got Talent" and the competition is really ramping up! You are a badger, attempting to impress the 6 judges in order to get them to vote for you. It’s not as easy as it seems though because the judges are also competing against each other to see which of them gets the most influence over the competition. Make sure you get the right judges on your side or you don’t stand a chance!

Pauntel's Got Talent is an indirect trick-taking game largely inspired by Triumvirate (this may be a bit of an understatement). During each hand the players will play to tricks which will determine which of the judges, represented by the 6 suits, gains influence for that round. At the end of each hand player's can pledge one card face down. The player who pledges more cards to any given suit wins the favor of that judge and any influence, or points, they are worth.

Power Suit

Designed by Kevin Garnica
Players 2
Length 30 minutes
Extra Material 72 suited ships

A card-driven strategy game

Players are trying to influence high-end tailors in order to have them make sports jackets, pants, dress shirt and ties according to each of the suits. After three rounds, the winner will be the best dressed player in all the land.


Designed by Jens Alfke and Ricci Adams
Players 2-?
Length 5-10 minutes
Extra Material None

a Decktet game for 2 or more players, inspired by Crazy Eights


Designed by Jack Neal
Players 1
Length 30-60 minutes
Extra Material 6 suit chips, 6 additional markers and paper/pencil or poker chips

A solitaire game of trade, profit and luxury for a seasoned entrepreneur.


Designed by Chris DeLeo
Players 2-4
Length ?
Extra Material None

a tableaux-filling Decktet game for 2 to 4 players, plus a solitaire variant

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License