Here's a list of all the games currently available on the wiki:
Magnate
Designed by | Cristyn Magnus |
Players | 2 |
Length | 30 minutes |
Extra Material | dice and tokens |
a game of city building
Moco!
Designed by | Ralph T |
Players | 2-5 |
Length | TBC |
Extra Material | 30 suit chips (5 for each suit) |
A Decktet version of the card game Wildlife Safari
Monster Day
Designed by | P.D. Magnus |
Players | 2 |
Length | 15 minutes |
Extra Material | 2 dice, monster tokens |
a game for 2 mad wizards
Moonscrown
Designed by | Johannes Hüsing |
Players | 2-4 |
Length | 20 mins |
Extra Material | None |
An attempt to adapt Red7 by Carl Chudyk and Chris Cieslik to the Decktet.
Mountebank
Designed by | Jamie Thul |
Players | 2-4 |
Length | 15-20 minutes |
Extra Material | The extended deck, tokens (suit chips, cubes, or coins) for points |
A breezy set collection game of competing cons.
You've got a list of heists that will cement your name as the greatest con artist of all time, but so does every other con in this town. Put together schemes and execute them to claim money and fame, but don't forget the basics: don't pass up a golden opportunity, keep an ace up your sleeve, and tie up your loose ends.
Moving Day
Designed by | P.D. Magnus |
Players | 2 |
Length | 15 minutes |
Extra Material | 2 dice, special tokens |
a game for 2 players, using the Decktet
Muse
Designed by | Jesse Millikan |
Players | 4 (3) |
Length | 30 minutes |
Extra Material | 12 (11) chips of each suit, 4 (3) action squares |
You are a dedicated artist of the sultanate of Muse, a tiny island trade port in the middle of the sea of Muse surrounded by six other nations. Muse has a strange local economy; there is no local currency and a very limited amount of each of the other six nations’ currencies. Since it’s about all the islanders think of, all the art looks like one or more of the six currencies!
Your goal is to be the greatest artist on muse, which is to say, the one who has the most artworks in the sultan’s palace.
Myrmex
Designed by | Greg James |
Players | 1 |
Length | 20 mins |
An olde style solitaire game for the Decktet.
Natural Order
Designed by | Richard Skifton |
Players | 2 |
Length | 30 min |
Extra Material | Extended deck, suit chips, and something to keep score |
A game of wits against the Gods.
Nonesuch
Designed by | P.D. Magnus |
Players | 3-4 |
Length | 30 min? |
Extra Material | None |
a trick-taking curio
Nope!
Designed by | Ânderson Martins Pereira |
Players | 2-4 |
Length | 10-15 |
Extra Material | 7 tokens for each player |
The idea of the game is that the person with less punctuation wins. Therefore, the idea is to try not to punctuate or even soften your score.
Off-label
Designed by | Jonah O. |
Players | 3-4 |
Length | 20 minutes |
Extra Material | suit chips, dice |
a cutthroat game of marketing pharmaceuticals to doctors
Oh Quay
Designed by | P.D. Magnus and Cristyn Magnus |
Players | 2 |
Length | 15 minutes |
Extra Material | None |
a fast-playing game of raft building
Old Janx Spirit
Designed by | David L. Van Slyke |
Players | 2 |
Length | Medium |
Extra Material | None |
a Decktet rummy game for two people
"Oh won't you play one more game of that Old Janx Spirit,
Oh won't you play one more game of that Old Janx Spirit,
For my luck will show, my melds will go, my victory you'll know, and I will crow,
So don't you play me one more game of that sinful Old Janx Spirit"
Otgovorko
Designed by | Chris DeLeo |
Players | 3-4 |
Length | 20 minutes |
Extra Material | anger |
Sometimes your friends can be so annoying that you just want to hit them. Especially that guy on your left.
Pauntel's Got Talent
Designed by | Kenny VenOsdel |
Players | 2 |
Length | 20 minutes |
Extra Material | 10 color markers in each of the 6 suits |
It is the first season of "Pauntel's Got Talent" and the competition is really ramping up! You are a badger, attempting to impress the 6 judges in order to get them to vote for you. It’s not as easy as it seems though because the judges are also competing against each other to see which of them gets the most influence over the competition. Make sure you get the right judges on your side or you don’t stand a chance!
Pauntel's Got Talent is an indirect trick-taking game largely inspired by Triumvirate (this may be a bit of an understatement). During each hand the players will play to tricks which will determine which of the judges, represented by the 6 suits, gains influence for that round. At the end of each hand player's can pledge one card face down. The player who pledges more cards to any given suit wins the favor of that judge and any influence, or points, they are worth.
Power Suit
Designed by | Kevin Garnica |
Players | 2 |
Length | 30 minutes |
Extra Material | 72 suited ships |
A card-driven strategy game
Players are trying to influence high-end tailors in order to have them make sports jackets, pants, dress shirt and ties according to each of the suits. After three rounds, the winner will be the best dressed player in all the land.
Quäsenbö
Designed by | Jens Alfke and Ricci Adams |
Players | 2-? |
Length | 5-10 minutes |
Extra Material | None |
a Decktet game for 2 or more players, inspired by Crazy Eights
Quetinny
Designed by | Jack Neal |
Players | 1 |
Length | 30-60 minutes |
Extra Material | 6 suit chips, 6 additional markers and paper/pencil or poker chips |
A solitaire game of trade, profit and luxury for a seasoned entrepreneur.
Quincunx
Designed by | Chris DeLeo |
Players | 2-4 |
Length | ? |
Extra Material | None |
a tableaux-filling Decktet game for 2 to 4 players, plus a solitaire variant