All The Games

Here's a list of all the games currently available on the wiki:

Circle Search

Designed by David L. Van Slyke
Players 2
Length short
Extra Material two tokens

a Decktet memory game for two children

Colour Bazaar

Designed by P.D. Magnus
Players 2-3
Length 30 min
Extra Material 30 suit chips (5 of each suit)

the treacherous winds of fashion

Corundum Conundrum

Designed by Nate Straight
Players 4
Length 1 hour?
Extra Material None

a partnership trick-taking game


Designed by Richard Skifton
Players 1 - *
Length 60-90
Extra Material Suit Chips

Take on the NES with the Decktet


Designed by Daniele Mazzoni
Players 2-4
Length 10 minutes
Extra Material None

Decktet-Uno was designed thinking of Uno. Play it at your own risk. :)


Designed by Ryan Hackel
Players 2-5
Length 30 min
Extra Material Looney Pyramids

Pyramids struggle for territory

Divers Weights

Designed by P.D. Magnus
Players 2-4
Length not long
Extra Material None

a relic of a silent auction game

Double Knot

Designed by Daniël Muilwijk
Players 3-5
Length ?
Extra Material None

A trick-taking game for 3 to 5 players with a lot of trumps.

Dueling Runes

Designed by Jorge Arroyo
Players 2 (Works with 1-4)
Length 20m
Extra Material Some markers, a die for each player

A game of spell casting and dueling.

Election Day

Designed by Joe Mucchiello
Players 3-5
Length 20-30 minutes
Extra Material None

An influence the outcome game for 3-5 players

Emu ranchers

Designed by P.D. Magnus
Players 2
Length 25 minutes
Extra Material None

a game of bird ranching for 2 players

Emus Redux

Designed by P.D. Magnus
Players 3-4
Length 45 minutes
Extra Material None

a bigger game of bird ranching; Emu Ranchers for 3-4 players


Designed by Jens Alfke
Players 2(?)
Length ?
Extra Material Markers, Pawns

A story-making game (still under design)


Designed by Fergus Hadley
Players 3-5
Length 30 minutes
Extra Material 8 tokens

Escape a sinking prison ship with or without your fellow inmates. A cooperative, deduction game for the Decktet.

Fifes and Drums

Designed by P.D. Magnus and Greg Payne
Players 2
Length 15 minutes
Extra Material six tokens, battlefield track

sudden but inevitable betrayal or the most efficient rout

Fifth Challenge

Designed by Jorge Arroyo
Players 2-4
Length 15m
Extra Material 6 sided die

A light adventure game.


Designed by Alexander Brady
Players 2 (3)
Length 5-15 minutes per game
Extra Material Extended Decktet

A game of bluffing and set-building.

Follow the Author

Designed by Mycake
Players 2
Length 30 minutes
Extra Material Something to keep score with

A battle for lexicographical superiority.

Foolish Mortals

Designed by Cristyn Magnus
Players 4 (maybe 3 or 5)
Length 30 min, maybe
Extra Material None

a story-telling game for meddling immortals

Forget Venice

Designed by Andrew Watson
Players 3
Length 45 minutes
Extra Material Cheat Sheet and Player Sheet

Forget Venice (FV) is a set collection game. It uses a "divide the pie into three slices" mechanism to distribute cards to the players. Scoring, which takes place at the end of each half of the game, involves assessing your collection against three criteria. Most cards will score on more than one criterion.

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